Combat
Combat
A head shot is a head shot is a head shot, thus goes the combat for The Agency. Normally in an MMO, a high level character will be untouchable by a low level character. Not so in The Agency, a starting character can kill a higher level through skill. The higher level character will have access to skills that the lower level character does not happen that makes them more effective, and they will definitely look cooler, but anyone that can aim can take any other character out.
Players have the following characteristics:
- Health – The red bar indicates the players health. Generally 2 or 3 hits or one headshot are all it takes to reduce health to 0. Health regenerates quickly, so you can duck into cover, wait a few seconds and be back to full health. Players can be revived if dead by other players carrying revive kits.
- Armor – The white bar around the outside indicates the players armor level. Lost armor does not regenerate, so losing it sucks. Players using the support role can restore some lost armor.
- Stamina – the yellow bar shows the players stamina. This is used to perform skills and regenerates quickly.
Other interesting combat tidbits:
- Players will be able to use a 1st or 3rd person perspective. They will be able to change on the fly.
- Enemies will not spawn where players can see them. Instead they will spawn around corners, inside buildings, or other logical locations. They will then jump out windows or doors to attack the players.
- The AI will use cover and work together to try to take out the players.
- The sniper is awesome.
- You will be able to pick up weapons and ammo from dead players or enemies.
- You will have to reload.
- You might have to drop items in order to pick up new items.
- You will not be able to shoot your group members.
- Each of the 3 main archetypes (combat, stealth, and support) will be identifiable from a distance.
- Melee moves, there will be melee moves for when they get close to you, we’ve seen headbutt and a move where Cassie kneed them then hit them over the head with her gun. Above, Cassie’s winds up for a great melee move.
Death Penalty
- There will be no corpse runs in the game.
- If a player dies they will return to the medical center in the nearest field office for their agency.
- Support players will have the capability to create their own checkpoints. These would allow the players to return to the check point instead of the field office.


