Operatives

Operatives

Operatives are where the game starts to really stand out from the pack. These operators will work for you. Either doing tasks that you wouldn’t want to or couldn’t do. You will be able to assign your operatives to tasks, with each task having a set amount of real world time. The operatives will work on these tasks even when you are offline. Things we know about operatives.

  • They will act as the crafting system in the game.
  • Several different types of tasks have been mentioned including:
    • Crafting – build neat toys.
    • Recon – send an operative to check out a remote area, perhaps an area that you cannot get to because you don’t have the right alias.
    • Hacking – they’ve mentioned having operatives hack into computer systems for you.
  • They are assign and forget, there will be no clicking for an hour to create something. Elite agents have others do their grunt work.
  • You will be able to make assignments from a web page so you don’t have to log into the game to make assignments.
  • You will be able to opt in and have the operatives email or text message you when they are done with a task. Examples given:
    • That sweet car that you asked me to make is done, and it has unlocked a new mission for you.
    • Those people that you asked me to track down, I found them, er. they found me. They want a million dollars or they will kill me. Text 1 to send the money, text 2 to let him die.
    • Note: These are not timed, if you don’t respond then the question will just be waiting for you the next time that you log into the game.

  • You will have a maximum roster sized based upon your agency rank. You will also have a maximum for active operatives that is based upon your agency rank.
  • There will be different rarity levels, some will be really hard to find, others will be very easy to come by.
  • Some will be fodder, as some tasks are very dangerous and there is a good chance that the operative may not survive.
  • For the gadget crafting based assignments you will provide schematics and resources.
  • Some of these resources are rare and hard to find. Some will only be created by other operatives.
  • There will be an interdependency between operatives. Mine might create a resource that yours uses to turn into another resource that mine can turn into a neat gadget. The resources will be tradable and sellable, thus becoming part of the player economy.
  • The operatives will gain experience as you use them.  I assume that this will be part of the economy as well, as an experienced operative will probably be worth more to others than a green one.
  • The operatives will have personalities and may not work together with other operatives that you have.  They might also like each other too much, and take a vacation at the same time, costing you a couple operatives for a week or two.